Gamma World; Season of Madness

The Wind Named Amnesia

Everything started like a normal mission at The Emporium. Various mutants were summoned for a briefing, and we were set out on a rather peculiar mission. Ungret, a rather large yeti like creature instructed us that we were to investigate a weapon being referred to as The Wind Named Amensia. According to Ungret isolated pockets of civilization have been encompassed in a strange thick fog. When the fog clears all the inhabitants have no clue who they are or how they came to be there. Furthermore FOCA agents have been spotted at EVERY incident, just outside of the fog and often carrying odd machinery. Ungret expressed that everyone at The Emporium believes this fog is a new FOCA weapon and instructed the group that FOCAcan not be trusted. He warned us that FOCA agents would use kids and elderly to bait traps, use lies and tricks to lure us into their traps and even convert members of the group into FOCA agents using mind control and other tactics. The bottom line was that if you see a FOCA, shoot the FOCA on site.

The group wasted little time and quickly readied a caravan to travel to the location that FOCA agents have been spotted in. A subterranean town under the ruins of Hiram. They put together an odd caravan consisting of two pick up trucks, one being pushed by a giant and another which has had the floor busted out and was being pedaled along Fred Flinstone style. To add to the insanity there was a man riding a horse in the bed of the pickup truck, and an odd hawkoid flying not too far above the group. The group came upon a couple odd robots they dubbed “zappy evils”, after trying to circumnavigate the robots and realizing that they were adjusting their course to intercept, the group simply smashed them to bits. After dispersing the zappy evils they continued on towards Hiram, only to find a few more robots. The group was caught off guard as various spots of the ground crumbled away during the fight, revealing deep radioactive craters which ensnared multiple party members. The group won but had to fish at least three of their members out of the craters, and used the bulk of their supplies fixing up various wounds from the fight.

After a quick rest they pushed on, navigating around the various craters until they were finally in the ruins of Hiram. Much to their dismay they were not greeted by people, mutants, or a town…. Instead they found the ruins crawling with more of these zappy evils. To further complicate things there seemed to be a new zappy evil (which they named eviler zappy evils), much larger and vicious then the models they were use to fighting. Furthermore all the robots were making their way into the tunnel that lead down to the town of Yellov. The fight was long and hard, and left most of the party crawling around on the ground. However with a few well thought moves the robots were trashed. The seismic doppleganger cloned himself as he was about to die, and used the clone to unleash a devastating blow to all the robots that were piling onto him, also crushing himself. As the rest of the party cleaned up what was left the hawkoid quickly pulled the dopplegangers body from the rumble, applying some quick first aid to see that he didn’t die. The group barricaded the tunnel with their trucks, and quickly fled down into the tunnel.

Act 3
We wandered toward the center of the pull of the compass and found a fish eye lens funnel to THE CENTER OF THE WORLDS!!! And we walked, and walked down the fisheye path, and found another monster. THE GIANT, STEAMPUNK, MECHA WEAPON, MINI GUN, TURTLE OF DEATH!! We approached the hideous monstrosity with multiple strategies, suddenly we teleport one mile forward on the path to THE CENTER OF THE WORLDS!!!
The path above turned into a giant tower as we approached, and was made of white light emanating crystals. The ebony door was pushed in as the glowstick dude tried to climb up the tower and fell on his butt. We threw a canoe through the door and NOTHING HAPPENED, besides it disappearing. We entered the door and entered each party member’s own reality. Walking toward a glass staircase, we went up, and found a giant Burke/Father time. He was punching holes in REALITY ITSELF!
Burke smash, everyone go boom, Ian got lost in the time stream and sealed outside of the tower permanently, you make up an awesome deathscene and ending because we couldn’t.



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